Excavations at Mohenjo-daro began in the 1924-1925 season and the similarities of the two sites were recognized the Indus Valley Civilization had been discovered. Harappa did not conform to either Egyptian or Mesopotamian architecture, however, as there was no evidence of temples, palaces, or monumental structures, no names of kings or queens or stelae or royal statuary. If you play as France, you don't want to lose Paris, you really don't.The city spread over 370 acres (150 hectares) of small, brick houses with flat roofs made of clay. Feature: fall of France when Paris is captured by Axis power. Feature: limited number of special unit classes for all game (ex: only two battleships of the Bismarck class allowed, if the Tirpiz is build and one of them is lost, no other can be build) Feature: restriction on type of units build by AI based on ratio Feature: "Buy War Bonds" (product materiel reiforcement) and "Your country needs you" (product personnel reinforcement) processes to city production. Feature: display information about reinforcement needed by a unit on city build screen mouseover tooltip. Bugfix: flag of major civilization now correctly showing in war notification icons. Bugfix: in some conditions, the supply line function was trying to find the cities of a dead player. Bugfix: unit escaping a captured city was getting wrong damage value. Bugfix: this time really liberate allied/friend tiles after a city capture have given them to another civ. Balance: remove the "No City Capture" from armor units, AI was too much penalized. Balance: Submarines ranged attack divided by 2, but give x2 bonus against all other sea units (except other subs) Balance: Attack Aircrafts get 100% combat against land unit and 150% against armor (was 50% and 100%) Bugfix: Attack Aircrafts were getting 20% combat against city instead of -25%. Bugfix: "Fall of France" script should not liberate all plot on the map Poland units: infantry, Vickers MkE Type A, 10TP, PZL P.11, PZL P.37 Added: third (this one's even smaller, damn bugs, taking all my time !) batch of units from danrell's WW2 packs: Balance : occupied cities produce less reinforcement than normal cities unless an Administrative Building is build Balance : remove one movement point to a retreating unit. Balance : infantry start with city siege ( 20% against cities) Feature : liberating a CS city give a diplo boost Feature : add probability and more units available for calling reserve troops by the AI Feature : "Fall of Poland" when Warsaw is captured by Germany or USSR with territory splitting if both are still at peace. Feature : allied and friend CS give you a portion of their reinforcements in materiel and personnel Bugfix : Captured territories was wrongly liberated in some cases when making a permanent alliance Change : USSR won't become permanently allied with Uk/France (to prevent Poland liberation by USSR) Balance : artillery get -50% combat against Naval units, -25% against Armor, 50% against cities and 25% against Gun Balance : battleships range down to 1 (was 2) Balance : change Destroyer Anti-Submarine promotion to 200% (was 100%) Feature : add naval counter-attack mod by Mylon Feature : add real date for DoW / Annexation / Alliance compiled by NwabudikeMorgan Bugfix : "Fall of France" (some cities were not flipped correctly to Vichy France if already captured by axis power) Bugfix : "Fall of Poland" should now works as intended. Pap1723: the WW2 civ flag
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